Meredith Music Festival – App Design

The case study

Would a phone app improve the festival experience?

Meredith Music Festival, a three day camping festival held outside Melbourne is one of the few major festivals around Australia that is yet to introduce a phone app. Patrons enjoy themselves anyway but how might an app improve their experience?

For my individual project at General Assembly I had a 2 week sprint to research and design an app that would help improve this festival experience.

Top left: Event organisers Chris Nolan, Greg Peele and Matt High.

Located on private farmland near the town of Meredith in Victoria, Australia the festival is held out doors every December and extends over three days. The event is a self-funded, non-commercial event that was first held in 1991 offering an eclectic mix of music genres that are all performed on one stage, the “ Supernatural Amphitheatre”. According to the Meredith website;

“The festival reflects the strength, and diversity of the Melbourne & surrounding music scene”.

Festival organiser Matt High mentions how they’ve cultivated the event;

“We take great care not to wreck the original ethos of the thing: the freedom of being in a non-commercial haven”.

Permanent infrastructure has been built for showers, compost toilets and recycled water with the surrounding areas set up for camping. Around 12,500 people attend every year bringing their own food and alcohol.

the process

The process was broken into two main phases, research and design. The key findings from my research guided me as I designed and prototyped an app solution tailored to the needs of the festival goer.

Research
business analysis

I explored the Meredith website and business case studies to understand how music festivals were run and the challenges they faced. Meredith Music Festival profits mostly came from selling tickets and recruiting volunteers who help them run the festival.

The main costs were artists, equipment hire, marketing, staff and insurance while the main challenges they faced were an over saturated festival market, extreme weather and Insurance premium escalation.

I downloaded apps from other major music festivals to get a better understanding of what features they used.

Feature comparison: Functionality that different festivals use in their apps.
Along with music information these apps were stacked with convenient features like a lost property finder and a compass that helps users to find their campsite.
interviews
These business insights help influence the questions I asked during interviews. These questions ranged from planning for the event through to planning for the journey back home.
The discussion guide questions range far capturing the festival experience.

I conducted twelve pre-planned interviews each lasted around 10-20 minutes. I then created a short online survey with open questions to explore attendees frustrations in more detail.

affinity map

I synthesised the data from these interviews to find large groupings that could be turned into key findings. To do this I wrote my interview/survey findings onto post it notes and created an affinity map.

Affinity map used to synthesis interview notes into key groupings

The key motivations for attending were ‘being with friends’, ‘seeing a variety of bands’, ‘discovering new music’, ‘escaping from routine’, ‘enjoying the atmosphere’ and ‘BYO alcohol’..

The biggest frustrations on the other hand were ‘finding friends’, ‘getting home ‘and ‘ queueing for amenities’.

“I waited 45 minutes for a shower.”

Getting lost wasn’t a problem for everyone though;

“I don’t get lost I just meet new people.”

persona

To keep the needs and frustrations of the user at the forefront of my decision making I condensed my key findings into a persona, Jake Weatherspoon.

Jake goes to the festival to be around friends and discover new bands. His biggest frustrations are queueing for showers , losing his mates and being too trashed to drive home on the last day.

Persona – Meredith Music Festival attendee.

To further emphasis Jake’s main frustrations I animated a situation were he wakes up to find one of his friends is missing, he then decides to take a shower only to discover a giant queue when he arrives.

Based on the research queueing for amenities was the single biggest frustration festival attendees faced.

design & solution

So, how might we reduce waiting time?

“By including a booking feature on the app patrons will spend less time queueing for showers”.

Animation depicting the problems Jake faces at the festival.
user flow

My first step towards making this booking system was to create a simple wireframe user flow. In this Jake books a $3 shower + soap via the app. He chooses a time slot and then receives a text message confirmation with a barcode telling him that he needs to take it with him for shower entry.

Solution userflow demonstrates how the app booking system in navigated.
paper prototype: iteration one

I then made a paper prototype to simulate a digital app so I could quickly determine if there were any navigational issues or any important information that I had forgotten to include.

To test this I presented volunteers with the task of booking a shower and then observed how they navigated through it.

Navigating the booking system via the paper prototype.

“That’s a lot of steps for only four dollars”

After testing it on 4 volunteers I found that some screens could be condensed into one reducing clicking time. The payment process was also too slow for such a small amount of money.

paper prototype: iteration two

I discovered some music festivals were using smart wristbands that had been fitted with radio frequency identification (RFID) allowing patrons to quickly tap and go when they were queueing to buy alcohol.

I also found that newer smartphones allow near field communication (NFC) which means it can read smart wristbands allowing patrons to quickly tap their phone and pay for their shower via the app. For iteration two I asked volunteers to use the wristband to pay instead.

Iteration 1: Digital prototype for testing our volunteers on a phone

The phone number was no longer necessary because patrons now used their wristbands to tap in at the shower cubicle and no longer needed the barcode messaged to them.

“Do I loose my $4 if I’m late?”

It was also pointed out to me that patrons couldn’t rebook if they missed their spot.

digital prototype: iteration two
Solution userflow demonstrates how the booking system works.

In iteration two of the clickable prototype I added a small highlight on the amenities button on the home screen alerting attendees to their booking. The booking page now reminded users of the booking time while also giving them an opportunity to reschedule.

hi fidelity

I incorporated assets and colour scheme from the festival website to maintain consistent branding.

future iterations

The next step would be to add all music related functionality cutting back on patrons need to read from booklets and other printed material, this would reduce waste and save money.

In future iterations of the app when the technology is available I would like to use GPS tracking to display queue lengths all around the festival in realtime allowing patrons to join the shortest queues. I would also like to create a similar booking service to order coffee since the lines in the morning are also very long.

learnings

Staggering the user research really helped me to define what festival goers needs and frustrations were. After the first round of one-on-one interviews I was able to access the strengths and weaknesses in my research which allowed me to refine my questions. This then enabled me to zero in and discover more about the big issues that festival goers were experiencing in the online survey and the remainder of the one-on-one interviews.

Through my research I discovered that managing large groups of people and trying to reduce queue lengths is complicated since everyone behaves so differently. As a result this feature would need to be tested in a festival environment to see how well it really worked. In theory though if it did work Meredith Music Festival goers could hide from the sun and listen to bands while they waited for a shower. This would most certainly improve their overall festival experience.

Hi-fidelity Prototype

The Client

Meredith Music Festival (General Assembly Assignment)

Delivered
  • User Experience Design (UX)
  • User Research
  • Data Synthesising
  • Paper Prototyping
  • User Interface Design
  • User Testing
  • Hi-fidelity Design

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